

However, losing a life and having to repeat a section that was tough to do the first time around can be a bit disheartening.

Losing lives isn’t a major penalty, as when you run out of lives you’ll have to start a level again instead of spawning at a checkpoint. In some levels, such as Library, jumps have to be timed perfectly or you could get shoved off the screen and lose a life. As it’s a Mickey Mouse title I’d expect it to be aimed at young children, but some of the gameplay can be incredibly hard and at some points frustrating too. I’m also not entirely sure who the game is really aimed at.
#CASTLE OF ILLUSION STARRING MICKEY MOUSE BOSS THEME FULL#
Add in full voice acting for Mickey, Minnie and Mizarabel, and you have some real magic. The opening slides, in conjunction with the narrative skills of Richard McGonagle, the voice actor behind characters such as Victor Sullivan from the Uncharted games, help set up the game’s story in an unmistakable Disney way. The images have been drawn excellently, and the artwork would not look out of place in a Mickey cartoon. The first thing you’ll notice is the narration and initial cartoon story images. I remember playing a bit of it when I was younger, and reminiscing that I wasn’t great at it, but I was only around six years old. Under the guidance of the original’s director, Emiko Yamamoto, Sega Studios Australia have brought Castle Of Illusion into the modern age.

More info GenreĬastle of Illusion is a complete re-imagining of the 1990 Mega Drive/Genesis side-scrolling adventure featuring new gameplay mechanics.It’s been 23 years since the original Castle Of Illusion first appeared on the Sega Mega Drive, pitting Mickey Mouse against the evil witch Mizarabel in an attempt to save love interest, Minnie.

This review was conducted using the Xbox 360 version of the game. The controls do need some work, but while Castle of Illusion is high on mechanic problems, it's even higher on whimsy. Even if you hold no affinity for the original title, this version will likely make you nostalgic for something.Ĭastle of Illusion is a solid remake all-around, offering a unique vision of the core design that will give fans something fresh to delve into while modernizing the experience for newcomers. He has the ability to make music that's simultaneously playful and grandiose, and his work here is magnificent. Even better, Sega employed Grant Kirkhope, who wrote the music for games like Banjo-Kazooie and Donkey Kong 64, to remaster Castle of Illusion's soundtrack. The completely redesigned hub world, which has Mickey exploring a witch's castle and using amassed collectibles to unlock doors, feels like something out of a Nintendo 64 game. The game also succeeds in feeling like a faithful homage not just to the Genesis original, but to old-school platformers as a whole. On the other hand, it certainly never runs out of steam along the way. On one hand, Castle of Illusion won't last you very long. That the game can be completed in less than three hours is both a curse and a blessing. The game also leaps from one eye-catching set piece to the next-outrunning a giant apple here, swimming through an ocean of tea there-so quickly that it's never dull. But the game finds its rhythm in a big way during the game's last few levels, when you must outmaneuver enormous books and mace-wielding suits of armor. "Castle of Illusion won't last you very long."įor a while, Castle of Illusion's primary source of challenge is wrestling with the controls.
